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Solo show: Didier Faustino - Don´t Trust Architects / Multipurpose Room and Temporary Exhibition Gallery (over)

13 January 2011 until 3 April 2011
  Didier Faustino - Don´t Trust Architects / Multipurpose Room and Temporary Exhibition Gallery
  Centro de Arte Moderna - CAM - Fundação Calouste Gulbenkian

Centro de Arte Moderna - CAM - Fundação Calouste Gulbenkian
Rua Dr. Nicolau de Bettencourt
1050-078 Lisbon
Portugal (city map)

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tel +351 217 - 82 34 74 / 21 782 3483

Curator: Isabel Carlos

An architect by training, Didier Faustino (Paris, 1968), has focuses on the relationship between architecture and fine arts. This exhibition brings together works using various media, from video, sculpture and performance, to sound installation. Despite the artist's double nationality - Portuguese and French - this will be the biggest exhibition of his work to date in Portugal.

At CAM, Didier Faustino exhibits works that he has not previously exhibited - Future Will Be a Remake, Trust me and Flatland - as well as re-showing some other recent works, such as Exploring Dead Buildings (video of a recent intervention in Georgia) and the sculpture Instrument for Blank Architecture.

Instrument for Blank Architecture is a mobile listening device adaptable to any space it occupies. Generally used by a land surveyor to document landscapes and topography, the tripod is here provided with a balancing device to become an instrument for the exploration of mental landscapes.

In Flatland, a spectator becomes an actor by projecting himself into the backside of a movie screen using a swing. The other spectators seated in the theater can see the surface of the screen frontside distorted by the swing of the body, as an empiric three-dimensional effect. Flatland questions what is reality and what is fiction, offering the possibility to a spectator to become the main character of his imaginary.

Exploring Dead Buildings is a video made in the abandoned headquarter of the former Ministry of Highways of the Soviet Republic of Georgia. The video shows the discovering of this dilapidated space by a non-motorized module on wheels that is moved by two operators. Lighted by only two spotlights powered by a battery, the camera moves slowly into the darkness revealing the complexity of this dead architecture.

Future Will Be a Remake is a game that invites people to appropriate architecture through the act of play. Drawn on the floor, an endless hopscotch creates a new trajectory enabling the body to a temporary and unusual occupation of space.

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